![]() so if you have a nvidia GPU I’d suggest using adaptive vsync. the tool D3DOverrider is outdated and doesn’t work anymore with newer DX applications and was only useful if you couldn’t hit max framerate on your system to begin with. Like the guide Clamper posted suggests you should also set the number of max prerendered frames in your GPU driver to the lowest allowed value. Make the file read-only afterwards and you’re good to go. if you don’t wanna trust in that, you can disable it by going to the following directoryĬ:\Users\*Username*\AppData\Local\StreetFighterV\Saved\Config\WindowsNoEditor\Īnd open the Engine.ini and add the following lines the game itself already uses the Unreal Engine 4 vsync implementation. ![]() Notice that you must use vsync with SF5 (otherwise the game will run too fast), but it’s up to you which variant you wanna use.
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